Inspired by scene from Sorcerer's apprentice when protective force field protects heros from deadly fire I designed fully procedural shield system, this time with various controls...
One of older projects I did with my students Henry Heng and Francis Leong back in 2009. Originally everything was done in maya. This time I redesigned ground cracking elements using TP for max.
Maya and Mental Ray used for lighting/shading and rendering. Nuke for compositing. Video shows
rendered passes and some color correction used to develop look. Here is a breakdown:
..."Firebending, one of the four elementalbending arts, is the pyrokinetic ability to create and control fire. The people of theFire Nation, as well as the lesser knownSun Warriors, practise this type of bending..."Similar, if
Here are some renders that I liked and that I wanted to achieve:
Credits: Pixar "Wall-e" / Disney
Credits: Pixar "Toy Story 3" / Disney
All those renders required insane amount of geometry. My approach was to combine Rigid Body sims and particle instancing. After resolving technical part I had another issue - image composition and amount of details. Details were overpowering character, in my case that was a tree
This was first render. Red box was just a place holder and it will be replaced with a tree
Inspired by 2012, Inception, Wall-e and Toy Story 3, movies with a massive poly count scenes I tried to create something similar. At the same time piece should have a meaning or message. Basically, scene shows a moment of massive