Sunday 25 December 2011

Fiat Punto Render - Breakdown




Maya and Mental Ray used for lighting/shading and rendering. Nuke for compositing. Video shows
rendered passes and some color correction used to develop look. Here is a breakdown:



I used HDRI environment, mia_carpaint and mia material x passes.

4 comments:

  1. francis leongDecember 25, 2011

    Nice car render.

    ReplyDelete
  2. And have you used Realsoft 3D for modelling?

    Because this guy has same car license number:
    http://www.realsoft.com/gallery/images/lamborghini.jpg
    and it has been made with Realsoft 3D
    http://www.realsoft.fi/ :)

    ReplyDelete
  3. Ha, ha ... no, I got that car plate texture from google, looks like it's very popular :)

    ReplyDelete